Lenz Hong
THE ANGELS CALL
25
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Posted - 2015.06.03 04:51:00 -
[1] - Quote
Well, considering the Power Cores concept CCP Rattati was studying may become real, i have some doubts if this could be used as base to expand the game in some ways...
Is possible to apply this Power Core concept to Vehicles, Weapons and Equipment? Considering that LAVs and HAVs are already made with the same Slots and everything, changing just the CPU/PG, they are the easiest option to update to this concept, right?
Regarding Weapons and Equipment, if they are not already made using a concept like this, would be possible to change to this concept? If change, would be possible to have enough free space to all Weapons and Equipment be editable, as we have now for Vehicles and Dropsuit?
As example, I'm pretty sure that all the rifles "have" a scope attached, even if it's not used (case of the Assault Rifle "family", all have a scope, but just the Burst and Tactical use it), maybe a module to activate it, changing the zoom? a core to say how the weapon will behave? Also, if i remember correctly, someone already made this suggestion (to apply just modules that would activate or change values, not changing the 3D model itself) and someone from CCP said that this could be done. Any chance to this concept help to develop this?
This could be expanded to have modular enhancements to the equipments, for example a module to apply more nanites to a nanohive or more clones to a drop uplink without using more space?
Using the model we have now (H and L slots, CPU/PG) would be possible to change in such a way that the mods would use the Weapon/Equipment's CPU/PG (if needed), instead of using the Dropsuit's CPU/PG?
Regards o7 |
Lenz Hong
THE ANGELS CALL
27
|
Posted - 2015.06.11 04:12:00 -
[4] - Quote
Breakin Stuff wrote:Lenz Hong wrote:Well, considering the Power Cores concept CCP Rattati was studying may become real, i have some doubts if this could be used as base to expand the game in some ways...
Is possible to apply this Power Core concept to Vehicles, Weapons and Equipment? Considering that LAVs and HAVs are already made with the same Slots and everything, changing just the CPU/PG, they are the easiest option to update to this concept, right?
Regarding Weapons and Equipment, if they are not already made using a concept like this, would be possible to change to this concept? If change, would be possible to have enough free space (with the changes in Dropsuits) to all Weapons and Equipment be editable, as we have now for Vehicles and Dropsuit?
As example, I'm pretty sure that all the rifles "have" a scope attached, even if it's not used (case of the Assault Rifle "family", all have a scope, but just the Burst and Tactical use it), maybe a module to activate it, changing the zoom? a core to say how the weapon will behave? Also, if i remember correctly, someone already made this suggestion (to apply just modules that would activate or change values, not changing the 3D model itself) and someone from CCP said that this could be done. Any chance to this concept help to develop this?
This could be expanded to have modular enhancements to the equipments, for example a module to apply more nanites to a nanohive or more clones to a drop uplink without using more space?
Using the model we have now (H and L slots, CPU/PG) would be possible to change in such a way that the mods would use the Weapon/Equipment's CPU/PG (if needed), instead of using the Dropsuit's CPU/PG?
Regards o7 utilizing the power core system combined with SKINs could only bring more benefit to the game in terms of resource management. There is no reason whatsoever why it should not be applied. Weapons can be accomplished by adding a weapon SKIN slot to the dropsuits and then pointing all identically scripted variants to the same rendered model. The only equipment not using a generic, universal model/SKIN is the templar uplink if I recall correctly. Weapon modification not being a thing may be related to the resource problem cores are meant to address. Weapon/equipment PG/CPU is a COST taken away from the dropsuit, not additional resources provided. there should never be a way to expand dropsuit resources via adding items other than PG/CPU mods.
I agree that would bring benefits, the only doubt was about how it'll be implemented. Considering the way it'll be implemented to Dropsuits, can it be implemented in some way that helps the ability to customize the weapons, equipment and vehicle?
About the weapons, I understand that the only way to upgrade the CPU/PG should be the upgrades, but i still think that weapon modules should stick with the weapon.
Why not change to Weapon is a BPO + PC (just in the Dropsuits model) but the PC instead of just the slots act as a BPC? For example, the (plasma) Assault Rifle, would be: Magazine (x1 = 70) Max Ammo (x1 = 350) Reload modifier (x1 = 3sec) Damage (per tier, x1 = 30.9, 32.44, 34..) Accuracy Rating (per type, Assault, Breach...) Scope (default=no)
the damage would be changed per tier and would be what use more resources, but everything would be editable, changing the CPU/PG of the weapon...
Anything like this could/would break the game? Or it would stay as it is? o.O |